Big Walk Accessibility & Motion Sickness Options
✔ Last checked: 2026-08-04
For a first-person co-op game, Big Walk ships with an unusually thoughtful accessibility kit. Here’s the full rundown and how to use it.
Challenge skipping (the headline feature)
Some Big Walk challenges inherently require specific abilities — hearing or reading, speaking or typing, reacting quickly, or fine motor control. Any such challenge can be skipped: the host switches on challenge skipping in the accessibility menu when starting the session, and the group can bypass whatever would otherwise gate a player out.
This is a host-level setting, so groups should talk about it before session one — turning it on costs nothing and quietly removes the worst failure mode (one player stuck while eleven wait).
Motion sickness toolkit
First-person walking games are a classic trigger. Big Walk offers two levers:
- Motion Reduction Overlays — Settings > General. Adds a grounding overlay; several styles are available.
- Field of View (FOV) — Settings > Graphics. Counterintuitively, a higher FOV often helps: seeing more of the world reads as less claustrophobic.
Start with an overlay, then nudge FOV up until comfortable.
Input & interface
- Full control rebinding (Settings > Rebinding), on every platform.
- Mouse & keyboard or controller on PC/Mac; the Switch 2 version even supports its mouse mode.
- Multiple crosshair styles and hold/toggle options for some controls.
- Certain in-game items highlight interactive objects — worth grabbing for low-vision players.
Playing without a microphone
Fully supported: the text chat mirrors voice chat exactly, including its intentional limitations (distance fade, soundproof barriers, walkie-talkie compatibility). A text-only player participates in every puzzle. Details: voice & text chat.
FAQ
How do I reduce motion sickness in Big Walk?
Turn on a Motion Reduction Overlay under Settings > General, and try raising the Field of View under Settings > Graphics — a wider view often feels less claustrophobic.
Can deaf or hard-of-hearing players play Big Walk?
Yes — the in-game text chat is a full equivalent of voice chat with the same mechanics, and challenges that require hearing can be skipped via the host's accessibility menu.
How do I turn on challenge skipping?
The host enables it from the accessibility menu when starting a session. It covers challenges requiring hearing/reading, speaking/typing, fast reactions or fine motor skills.